The most common conditions for full synchronization were either time-related, weapon-specific, or required him to remain undetected. To achieve this, Desmond was required to relive the memory almost exactly as his ancestor had. Animus 2.01Īfter her team had traveled to Monteriggioni, Rebecca added an additional feature to the Animus 2.0, allowing Desmond to aim for full memory synchronization in certain memories. A completely empty square, however, would need to be healed or have armor repaired.
Depending on the power of the attack received, or by the height of the fall, a square could only partially disappear, and would be recovered quickly after a few seconds. Unlike in the Animus 1.28, damage did not always completely deplete one square of the meter. Maximum health could be achieved while wearing Altaïr's armor, or a full Missaglias set, and by having all 30 Codex pages deciphered. The health meter, in turn, was increased by equipping armor and deciphering Codex pages. Synchronization could be increased by completing side memories, recovering objects (such as Codex pages, feathers or statuettes), and through unlocking the Armor of Altaïr. Meanwhile, an additional health meter replaced the Animus 1.28's synchronization meter in function, and was composed of multiple square indicators.
Synchronization in Rebecca Crane's Animus was seen as more of a status, and was indicated through percentage, rather than with a meter. Up to seven such additional bars could be obtained this way. Completing fifteen of these would trigger the Animus to announce "DNA Synchronization Augmented" on its display, and it would increase the synchronization meter by one. In turn, additional synchronization could be earned through completion of additional memories, such as saving citizens and climbing up to View Points. This could suggest that the synchronization level was tied to the ancestor's skill level or capabilities at the time. Maximum synchronization in the memories of him as a Novice was four, but increased by one slot at every rank, until finally reaching thirteen at the rank of Master Assassin. Base synchronization was tied to the main memory, while additional synchronization came from side memories.įor the memories of Altaïr, the base level of synchronization available increased along with his rank in the Assassin Order. Increasing synchronization Animus 1.28įor the Abstergo Industries Animus, synchronization was divided into base and additional synchronization. However, in the Animus 2.0, the synchronization meter was treated as more of an indication of health, with the user needing to use medicine or visit a doctor in order to restore it. In the Animus 1.28, synchronization lost would recover over time. Such examples included collecting flags, and opening treasure chests. These indicated that the ancestor had performed these actions, but they were not completely essential to the primary objective that the Animus subject required to complete. Some additional memories did not affect synchronization, whether or not they were completed. Accompanying this, certain events, despite seeming advantageous at the time, would cause desynchronization should it be inaccurate to the ancestor's actions. Similarly, being discovered in the process of an assassination would often result in an immediate loss of synchronization, as it did not happen to the ancestor. Additionally, falling from heights, being injured in battle, or entering cornered-off areas could result in a loss of synchronization, indicating that this had not happened to the ancestor at the time. Since Desmond relived the memories of two of his Assassin ancestors, Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze, his synchronization level was closely tied to how well he followed the Creed. As such, Desmond Miles' very first use of the Animus caused an almost instantaneous loss of synchronization, as his subconscious could not yet handle the stress and trauma of the memory he was attempting to relive. The ancestor's mental state at the time of the memory heavily affected the user's reliving of the memory in the Animus. The first attempt at synchronizing Desmond with Altaïr If all synchronization was lost, the meter would disappear with one more desynchronizing action triggering a complete restart of the memory. Once synchronization reached critically low levels, the Animus' screen would begin to flash blue and red, to warn the user that the current memory was growing unstable. Synchronization was visualized by a bar on the top left corner of the Heads up display, and had a capacity of up to 20 bars for the Animus 1.28, and up to 25 bars for the Animus 2.0.